![]() The rate at which new possibilities open up is very well paced, and I found it easy to keep track of new systems as they became available. Things seem pretty barebones in the new weapon shop initially, but this starts to change gradually. ![]() ![]() With this simple backstory set up during the opening and reasonably concise tutorial, the game lets me begin exploring its shop-managing possibilities. You can choose the gender of your vampire, and the character of the opposite gender will serve as a quest giver throughout the game, demanding repayments for their assistance in getting your new weapon shop up and running. Weapon Shop Fantasy puts you in the shoes of a vampire who has been kicked out of her now-wrecked castle by one of those insufferable vampire hunters. Weapon Shop Fantasy takes a slightly different approach to the concept, but anyone who has played Recettear will have a decent idea of what to expect (that’s if the “does what it says on the tin” title didn’t give it away first). Have you ever played an RPG and wondered what it would be like to run one of the countless shops seemingly dedicated to keeping your character armed to the teeth with all manner of weaponry? It’s a concept that has been explored before I first encountered the concept in Recettear: An Item Shop’s Tale, an anime-style game that plays off of JRPG tropes. ![]()
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